000 01974nam a22003017a 4500
005 20230428095056.0
008 230428b ||||| |||| 00| 0 spa d
020 _a9780321247148
020 _a0321247140
040 _aCO-ViULL
041 _heng
082 _223
_a005.117
_bS528
100 _aShalloway, Alan
_9160678
245 _aDesign Patterns Explained:
_ba new perspective on Object-Oriented Design
250 _a2
260 _bPearson,
_c2005
300 _a429 p.
_b : fig.
500 _aContents
505 _aAn introduction to object-oriented software development. -- The object-oriented paradigm. -- The UML - The unified modeling language. -- The limitations of traditional object-oriented design. -- A problem that cries out for flexible code. -- A standard object- oriented solution. -- Design patterns. -- An introduction to design patterns. -- The facade pattern. -- The adapter pattern. -- Expanding our horizons. -- The strategy pattern. -- The bridge patter. -- The abstract factory pattern. -- Putting it all together: thinking in patterns. -- How do experts design. -- Solving the CAD/CAM problem with patterns. -- _Toward a new paradigm of design. -- Other values of patterns. -- Factories. -- Endings and beginnings.
520 _aLeverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively.
650 _aObject-oriented methods
_xComputer science
_9160670
650 _aComputer software
_xDevelopment
_9160673
650 _aObject-oriented programming
_xComputer science
_9160674
650 _aSoftware patterns
_9160675
650 _aSoftware architecture
_9160676
700 _aTrott, James R.
_9160677
942 _2ddc
_cBK
999 _c47447
_d47447