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020 | _a9780321247148 | ||
020 | _a0321247140 | ||
040 | _aCO-ViULL | ||
041 | _heng | ||
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_223 _a005.117 _bS528 |
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100 |
_aShalloway, Alan _9160678 |
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245 |
_aDesign Patterns Explained: _ba new perspective on Object-Oriented Design |
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250 | _a2 | ||
260 |
_bPearson, _c2005 |
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300 |
_a429 p. _b : fig. |
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500 | _aContents | ||
505 | _aAn introduction to object-oriented software development. -- The object-oriented paradigm. -- The UML - The unified modeling language. -- The limitations of traditional object-oriented design. -- A problem that cries out for flexible code. -- A standard object- oriented solution. -- Design patterns. -- An introduction to design patterns. -- The facade pattern. -- The adapter pattern. -- Expanding our horizons. -- The strategy pattern. -- The bridge patter. -- The abstract factory pattern. -- Putting it all together: thinking in patterns. -- How do experts design. -- Solving the CAD/CAM problem with patterns. -- _Toward a new paradigm of design. -- Other values of patterns. -- Factories. -- Endings and beginnings. | ||
520 | _aLeverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. | ||
650 |
_aObject-oriented methods _xComputer science _9160670 |
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650 |
_aComputer software _xDevelopment _9160673 |
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650 |
_aObject-oriented programming _xComputer science _9160674 |
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650 |
_aSoftware patterns _9160675 |
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650 |
_aSoftware architecture _9160676 |
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700 |
_aTrott, James R. _9160677 |
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942 |
_2ddc _cBK |
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_c47447 _d47447 |