000 01507cam a2200325 a 4500
001 17249268
005 20210430170711.0
008 120410t20122012caua b 001 0 eng c
020 _a9781449307073
020 _a1449307078
040 _aCO-ViULL
_beng
_cBTCTA
_dOSU
_dDLC
082 0 0 _a006.3
_bB731m
100 1 _aBorenstein, Greg.
_921178
245 1 0 _aMaking Things See:
_b3D vision with Kinect, Processing, Arduino, and MakerBot /
250 _a1
260 _aSebastopol, CA :
_bO'Reilly :
_c2012
300 _axviii, 416 p. :
_bcol. ill. ;
_c25 cm.
500 _a"Make: Books; Make: makezine.com"--Cover.
504 _aIncludes bibliographical references and index.
505 0 _aPreface -- 1. What is the Kinect? -- 2. Working with the depth image -- 3. Working with point clouds -- 4. Working with the skeleton data -- 5. Scanning for fabrication -- 6. Using the Kinect for robotics -- 7. Conclusion: what's next? -- A. Appendix. Index.
650 0 _aCOMPUTER VISION
_921179
650 0 _aARTIFICIAL INTELLIGENCE
_921180
650 0 _aTHREE-DIMENSIONAL IMAGING
_921181
700 1 _aOdewahn, Andrew.
_921182
700 1 _aJepson, Brian,
_921183
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy1211/2012360966-b.html
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy1211/2012360966-d.html
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/enhancements/fy1211/2012360966-t.html
942 _2ddc
_cBK
999 _c41382
_d41382