Test-driven development: by example

By: Beck, KentMaterial type: TextTextOriginal language: English Publisher: USA : Pearson, Adisson Wesley, 2003Description: 220 pISBN: 9780321146533; 0321146530Subject(s): Computer programming | Programación de computadoras | Computer software -- Development | Software de computadora -- Desarrollo | Computer software -- Testing | Software de computadora -- PruebasDDC classification: 005.14
Contents:
The Money Example. -- Multi-Currency Money. -- Degenerate Objects. -- Equality for All. – Privacy. -- Franc-ly Speaking. -- Equality for All, Redux. -- Apples and Oranges. -- Makin' Objects. -- Times We're Livin' In. -- Interesting Times. -- The Root of All Evil. -- Addition, Finally. -- Make It. – Change. -- Mixed Currencies. -- Abstraction, Finally. -- Money Retrospective. -- The xUnit Example. -- First Steps to xUnit. -- Set the Table. -- Cleaning Up After. – Counting. -- Dealing with Failure. -- How Suite It Is. – xUnit. – Retrospective. -- Patterns for Test-Driven Development. -- Test-Driven Development Patterns. -- Red Bar Patterns. -- Testing Patterns. -- Green Bar Patterns. -- xUnit Patterns. -- Design Patterns. – Refactoring. -- Mastering TDD. -- Influence Diagrams. – Fibonacci. – Afterword.
Summary: Developers face complex programming challenges every day, yet they are not always readily prepared to determine the best solution. More often than not, such difficult projects generate a great deal of stress and bad code. To garner the strength and courage needed to surmount seemingly Herculean tasks, programmers should look to test-driven development (TDD), a proven set of techniques that encourage simple designs and test suites that inspire confidence.
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Contents.

The Money Example. -- Multi-Currency Money. -- Degenerate Objects. -- Equality for All. – Privacy. -- Franc-ly Speaking. -- Equality for All, Redux. -- Apples and Oranges. -- Makin' Objects. -- Times We're Livin' In. -- Interesting Times. -- The Root of All Evil. -- Addition, Finally. -- Make It. – Change. -- Mixed Currencies. -- Abstraction, Finally. -- Money Retrospective. -- The xUnit Example. -- First Steps to xUnit. -- Set the Table. -- Cleaning Up After. – Counting. -- Dealing with Failure. -- How Suite It Is. – xUnit. – Retrospective. -- Patterns for Test-Driven Development. -- Test-Driven Development Patterns. -- Red Bar Patterns. -- Testing Patterns. -- Green Bar Patterns. -- xUnit Patterns. -- Design Patterns. – Refactoring. -- Mastering TDD. -- Influence Diagrams. – Fibonacci. – Afterword.

Developers face complex programming challenges every day, yet they are not always readily prepared to determine the best solution. More often than not, such difficult projects generate a great deal of stress and bad code. To garner the strength and courage needed to surmount seemingly Herculean tasks, programmers should look to test-driven development (TDD), a proven set of techniques that encourage simple designs and test suites that inspire confidence.

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