Head first object-oriented analysis and design : A Brain-Friendly Guide to OOA&D

By: McLaughlin, Brett DContributor(s): Pollice, Gary | West, DavidMaterial type: TextTextOriginal language: English Publisher: United States of America : O'Reilly Media, 2007Description: 600 p. : fig, ; ilsISBN: 9780596008673; 0596008678Subject(s): Object-oriented programming -- Computer science | Computer software -- DevelopmentDDC classification: 005.117
Contents:
1. Well-Designed Apps Rock: Great Software Begins Here. -- 2. Gathering Requirements: Give Them What They Want. -- 3. Requirements Change: I Love You, You’re Perfect... Now Change. -- 4. Analysis: Taking Your Software into the Real World. -- 5. (Part 1) Good Design = Flexible Software: Nothing Ever Stays the Same. -- 6. Solving Really Big Problems: “My Name is Art Vandelay... I am an Architect”. -- 7. Architecture: Bringing Order to Chaos. -- 8. Design Principles: Originality is Overrated. -- 9. Iterating and Testing: The Software is Still for the Customer. -- 10. The OOA&D Lifecycle: Putting It All Together. -- A. Leftovers: The Top Ten Topics (we didn’t cover). -- B. Welcome to Objectville: Speaking the Language of OO.
Summary: Tired of reading Object Oriented Analysis and Design books that only makes sense after you're an expert? You've heard OOA&D can help you write great software every time-software that makes your boss happy, your customers satisfied and gives you more time to do what makes you happy. But how? Head First Object-Oriented Analysis & Design shows you how to analyze, design, and write serious object-oriented software: software that's easy to reuse, maintain, and extend; software that doesn't hurt your head;
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Contents.

1. Well-Designed Apps Rock: Great Software Begins Here. -- 2. Gathering Requirements: Give Them What They Want. -- 3. Requirements Change: I Love You, You’re Perfect... Now Change. -- 4. Analysis: Taking Your Software into the Real World. -- 5. (Part 1) Good Design = Flexible Software: Nothing Ever Stays the Same. -- 6. Solving Really Big Problems: “My Name is Art Vandelay... I am an Architect”. -- 7. Architecture: Bringing Order to Chaos. -- 8. Design Principles: Originality is Overrated. -- 9. Iterating and Testing: The Software is Still for the Customer. -- 10. The OOA&D Lifecycle: Putting It All Together. -- A. Leftovers: The Top Ten Topics (we didn’t cover). -- B. Welcome to Objectville: Speaking the Language of OO.

Tired of reading Object Oriented Analysis and Design books that only makes sense after you're an expert? You've heard OOA&D can help you write great software every time-software that makes your boss happy, your customers satisfied and gives you more time to do what makes you happy. But how?
Head First Object-Oriented Analysis & Design shows you how to analyze, design, and write serious object-oriented software: software that's easy to reuse, maintain, and extend; software that doesn't hurt your head;

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