Freeman, Steven
Growing object-oriented software, guided by tests - United States : Pearson Education, 2010 - 358 p. : fig. ; tab.
Contents.
Chapter 1. What Is the Point of Test-Driven Development?. -- Chapter 2. Test-Driven Development with Objects. -- Chapter 3. An Introduction to the Tools. -- Chapter 4. Kick-Starting the Test-Driven Cycle. -- Chapter 5. Maintaining the Test-Driven Cycle. -- Chapter 6. Object-Oriented Style. -- Chapter 7. Achieving Object-Oriented Design. -- Chapter 8. Building on Third-Party Code. -- Chapter 9. Commissioning an Auction Sniper. -- Chapter 10. The Walking Skeleton. -- Chapter 11. Passing the First Test. -- Chapter 12. Getting Ready to Bid. -- Chapter 13. The Sniper Makes a Bid. -- Chapter 14. The Sniper Wins the Auction. -- Chapter 15. Towards a Real User Interface. -- Chapter 16. Sniping for Multiple Items. -- Chapter 17. Teasing Apart Main. -- Chapter 18. Filling In the Details. -- Chapter 19. Handling Failure. -- Chapter 20. Listening to the Tests. -- Chapter 21. Test Readability. -- Chapter 22. Constructing Complex Test Data. -- Chapter 23. Test Diagnostics. -- Chapter 24. Test Flexibility. -- Chapter 25. Testing Persistence. -- Chapter 26. Unit Testing and Threads. -- Chapter 27. Testing Asynchronous Code.
Test-Driven Development (TDD) is now an established technique for delivering better software faster. TDD is based on a simple idea: Write tests for your code before you write the code itself. However, this "simple" idea takes skill and judgment to do well. Now there's a practical guide to TDD that takes you beyond the basic concepts. Drawing on a decade of experience building real-world systems, two TDD pioneers show how to let tests guide your development and “grow” software that is coherent, reliable, and maintainable.
9780321503626 0321503627
Object-oriented programming--Computer science
Computer software--Testing
Computer software--Development
005.117 / F855g
Growing object-oriented software, guided by tests - United States : Pearson Education, 2010 - 358 p. : fig. ; tab.
Contents.
Chapter 1. What Is the Point of Test-Driven Development?. -- Chapter 2. Test-Driven Development with Objects. -- Chapter 3. An Introduction to the Tools. -- Chapter 4. Kick-Starting the Test-Driven Cycle. -- Chapter 5. Maintaining the Test-Driven Cycle. -- Chapter 6. Object-Oriented Style. -- Chapter 7. Achieving Object-Oriented Design. -- Chapter 8. Building on Third-Party Code. -- Chapter 9. Commissioning an Auction Sniper. -- Chapter 10. The Walking Skeleton. -- Chapter 11. Passing the First Test. -- Chapter 12. Getting Ready to Bid. -- Chapter 13. The Sniper Makes a Bid. -- Chapter 14. The Sniper Wins the Auction. -- Chapter 15. Towards a Real User Interface. -- Chapter 16. Sniping for Multiple Items. -- Chapter 17. Teasing Apart Main. -- Chapter 18. Filling In the Details. -- Chapter 19. Handling Failure. -- Chapter 20. Listening to the Tests. -- Chapter 21. Test Readability. -- Chapter 22. Constructing Complex Test Data. -- Chapter 23. Test Diagnostics. -- Chapter 24. Test Flexibility. -- Chapter 25. Testing Persistence. -- Chapter 26. Unit Testing and Threads. -- Chapter 27. Testing Asynchronous Code.
Test-Driven Development (TDD) is now an established technique for delivering better software faster. TDD is based on a simple idea: Write tests for your code before you write the code itself. However, this "simple" idea takes skill and judgment to do well. Now there's a practical guide to TDD that takes you beyond the basic concepts. Drawing on a decade of experience building real-world systems, two TDD pioneers show how to let tests guide your development and “grow” software that is coherent, reliable, and maintainable.
9780321503626 0321503627
Object-oriented programming--Computer science
Computer software--Testing
Computer software--Development
005.117 / F855g